News and Messages.
October 20, 2013: Development video released
- A new video has been published, showing the development status of the new planet terrain and texture engine:
December 14, 2012: Orbiter beta builds now available on SVN.
- The current Orbiter development binaries are now available for download from the Orbiter SVN repository on orbithangar.com. See Orbiter beta builds for details.
August 31, 2010: Orbiter 2010-P1 (build 100830) has been released.
- Support for localised light sources provides added visual effects: spotlights for helping to find your docking target in the night, rocket exhaust lighting up the launchpad.
- Celestial background images provide new dramatic backdrops for your interplanetary journeys. Orbiter provides background images for various wavelength ranges.
- Various bugfixes and minor improvements, including a redesigned Module activation page.
June 8, 2010: Orbiter 2010 has been released. Highlights of the new version include:
- Higher resolution planetary surfaces. Texture resolutions up to level 14 (equivalent to a resolution of approximately 80m/pixel for Earth) are now supported. The standard distribution comes with a global level 11 Earth texture, and local level 14 for Florida.
- Embedded scripting language. Orbiter now contains plugin modules and API support for running scripts from within the simulation. Scripts can be used for a variety of tasks, such as spacecraft and MFD definitions, autopilots, mission scripting and interactive tutorials.
- Separation of the graphics and rendering subsystem from the simulation core. The Orbiter code base has been revised to isolate the rendering module from the physics simulation. This allows to plug in external graphics clients for improved visual appearance, or to run Orbiter without graphics support in server mode.
- Improved physics. The atmosphere model for Earth has been significantly improved and now supports micro-drag at high altitudes (up to 2500km). Support for planetary
axis precession has been added.
- More powerful 2-D instrument panels and HUD displays with automatic rescaling for variable screen
resolutions and smooth animations of panel elements. The Delta-glider contains a
reference implementation of the new panel system.